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kevintheawesomeness reacted to a status update: Had a very fun weekend with Aliss! ❤️ video comes out Friday 😏
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kevintheawesomeness started following What's your favourite weight gain trope? and Pasha Pozdniakova
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Not sure why she doesn't have her own thread, but she has gained ~50 lb over the last 5 years. Most of it has gone to her boobs but her tummy is definitely forming. She posted her own B/A at the end of last year. Her handle is missparaskeva She posted a 87 kg weigh in on November 22nd 2023 but a 91.5 kg number was posted December 1, so I wouldn't take her posts at their face value... that said she's definitely put on a substantial amount over the years and hope she keeps going...
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What's your favourite weight gain trope?
kevintheawesomeness replied to herotaroft's topic in Stories
For me it's extreme bulking, where a shredded girl has to grow muscle mass for some reason, gets carried away with food while aggressively weight train and ends up much stronger and fatter with a lot of flabs on top of the muscles. She then loses control and keeps on eating massive amounts of food so the fat continues to pile on. Finally she gives up on the diet but decides she needs to bulk up even more muscles to carry the fat... then the cycle continues... I think Fattening the Personal Trainer by @>_< 0_0 is the closest thing to this trope, but I really wish there were more out there 😕 -
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I stumbled upon this ad while scrolling through social, and the concept is incredibly interesting to me for gainers out there. https://zozofit.com/ Personally being able to track how body changes to teeth is incredibly hot. Unfortunately I don't have a feedee rn to test this out... The sizing goes up to <380lb which is quite high... Thought I should share it here in case there are gainers out there with a numbers kink.
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Dude, read the privacy policy, the creator only knows your username and email address, they don't get your payment info or your real name. Sure if a private investigator is on to you s/he might dig something up but unless you are Edward Snowden I'm afraid people just don't care enough. If you really care about your privacy, use a VPN and a burner Visa gift card on a burner email address with an edgy username. Feeders aren't as rare as you think they are, there is probably a larger percentage of FAs than gingers, I'd hardly consider myself "sick", just have a kink, like half of the planet. And you can always run the anti-virus on the zip file. File sizing is not a foolproof method of checking virus, it's incredibly easy to fill the bytes to the exact. The dev did mention that Windows will tell you the game is done by an unknown developer, so you might get a security warning even if you get it from legit file. I deleted my zip file so I'm a afraid I can't you my friend.
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I'm no expert, but I believe the big difference here is that video game models are made out of hand-built polygons, and all your graphic card is doing is to determine if the triangles are visible and at what angle. This is why if you zoom into the model you just see a block triangle. Triangles are just 3 points and lines, and computers are optimized for this type of thing. When you are rendering using something like Blender or DAZ, if you create a sphere, it is a REAL sphere saved as a mathematical model. No matter how much you zoom into the sphere, it's still a perfect sphere. When you render the sphere as an image, the graphic card needs to calculate exactly how each PIXEL should show that part of the sphere with raytracing and how other objects interact with that particular pixel. So why don't devs just create high resolution models made out of small polygons? Well that's because it would takes thousands of manhours to create the these triangles, while if you use a true 3D modeling tool you can just "sculpt" the shapes and the computer does the math for you. There's a reason that cyberpunk 2077 took ten years: they had to handcraft all the models with tiny triangles. (If you are making a weight gaining model like this one... haha good luck with changing the triangles every time they gain weight) Of course there are other factors like game engine and hardware optimizations, but to answer your question, Doom 3 isn't just a "slightly worse" quality, it's "infinitely worse": a sphere made of 10,000 triangle just isn't the same as a "true" sphere.
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It might be a little off-putting given that it's a sandbox game, where many dialogues are repeated... And who's gonna voice the main character haha, can't let the girls do monologues. That said, there are ways around these problems, but the the real issue with voiceover is the cost. People have to work days or even weeks to get basic dialogues done, and it's hard to say where the devs would get the funding... It's probably not worth it to add voiceover if he has to triple the cost of making the game. It's one of the reasons that only super mainstream games get voice actors, and only a handful of visual novels like this gets the treatment. That said, I think it's important to recognize that rendering EACH picture takes hours of workstation level of processing power which is already very expensive, on top of that the modelling and script itself takes a lot of work as well if not more, so enjoy it, and support it financially if you have the means, we are lucky to get a game like this
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Recently I've stumbled across an impressive game that can be described as a feeder-feedee simulator with several interesting weight gaining side plots with multiple characters. It contains thousands of quality 3DCG rendering that are among the best I've seen. I was really surprised that it has never been mentioned here on Curvage as far as I can tell, especially considering the development started more than a year ago. https://forum.weightgaming.com/t/the-weighting-game-v0-2-now-available-to-everyone-v0-5-now-on-the-**-page/6626 The game plays like a visual novel, and the choices you make have some but not too much effect on the plot (the weight only goes up unless you mess up badly). The dev pays a lot of attention on the dialogues and many scenes have feeding and fat play elements. Some scenes are repeatable but the game manages to balance it with a good sense of progress. The game does calculate how much calories consumed and burnt in the background. As the game is still in development (but very much playable and enjoyable), free public version at the time of this post (v0.2) contains the main story up until getting the feedee plump/chubby, and the ** version (v0.5) has already passed well into the BBW category, and more updates are coming consistently... Free public demo (v0.2) https://www.**.com/posts/v-0-2-public-pc-36421210 Link to support creator on ** to gain access to v0.5 and beyond https://www.**.com/user?u=6914908 Personally I think it's an amazing project and supporting the devs Tiggertoo is well worth it, had a blast playing it. In the interest of avoiding spoilers, here are some sample previews screenshot: Highly recommend everyone to try the free version for a little bit, if you like where it is going, the recent ** release is well worth it.
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3 Years of dating and 30 pounds later
kevintheawesomeness replied to FA_Kyle's topic in Women of Curvage (Pictures/Videos)
her once toned thighs and arms are becoming deliciously soft... definitely some amazing growth all over her hourglass figure! keep it going- 32 replies
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